Game Design Projects
Meowwolf AudioVRama 2070
Lead engineer
Team of two engineers, eight artists and seven audio engineers. Developed an audio visual experience where user can swap audio tracks between three different environments. Blueprinted and implemented most of the systems in game from movement to audio systems.
Lead Engineer
I managed a team of 12 engineers to create a training safety simulator to encourage better safety practices to follow OSHAA regulation. I worked with every engineer to ensure all the code would work together. I designed and implemented the character progression in the game.
Stanford Children’s Hospital Lockout Tag out Simulator
Death AR Glory
Death AR Glory is a mobile augmented reality tower defense game that utilizes VuForia Smart Tracking to create a procedural path for enemies to walk on. I worked on wave generation the base setup of VuForia setup and some sound implementation and timers.
Cubenomicon Zspace
Lead Engineer Team of eight engineers coded main camera functionality and gameplay controls.
Bepis finds a home
Game Jam 2019 coded/designed one of the four planets in a team of four engineers and one artist.
Aquarush
Atari Remake of Aquaventure. Coded level transitions, lighting changes, scoring, and lead engineer for the team.
Tsunami Ryder
Dodge Falling Blocks Global Game Jam Game 2017. Worked on movement scripts/score and wave generation for the project. Lead Engineer
Pomchinko
Cute Monkeyballesque parody game about pomeranian's running around in hamsterballs. I contributed level design and will eventually be added to steam.
NIME
48 Hour Game Jam Steampunk Themed Platformer. Worked on Character Controls/Level/ Lead Engineer.
Nakama
Work in progress 2-4 player cooperative work as a team controlling different stations on a ship to save the world.
Transmitted
2-4 Player versus arena battle made during Global Game Jam 2018. Lead engineer and worked with character controller/ life/ and overall design of game.